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		<title>Floating Point usage - Revision history</title>
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		<updated>2026-04-05T13:07:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://armadeus.org/wiki/index.php?title=Floating_Point_usage&amp;diff=10030&amp;oldid=prev</id>
		<title>JulienB: New page: {{Under_Construction}}  * on ARM9, no choice, you have to use software (slow) floating point emulation (-msoft-float). So if you can, use fixed point arithmetic. * on Cortex-A8, you can tr...</title>
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				<updated>2011-09-15T07:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;New page: {{Under_Construction}}  * on ARM9, no choice, you have to use software (slow) floating point emulation (-msoft-float). So if you can, use fixed point arithmetic. * on Cortex-A8, you can tr...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Under_Construction}}&lt;br /&gt;
&lt;br /&gt;
* on ARM9, no choice, you have to use software (slow) floating point emulation (-msoft-float). So if you can, use fixed point arithmetic.&lt;br /&gt;
* on Cortex-A8, you can try to use hard Floating Point units (NEON/VFP):&lt;br /&gt;
** http://pandorawiki.org/Floating_Point_Optimization&lt;br /&gt;
** http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0204i/Chdehgeh.html&lt;/div&gt;</summary>
		<author><name>JulienB</name></author>	</entry>

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