Difference between revisions of "SDL Development"

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</pre>
 
</pre>
 
and choose SDL package in:<br>
 
and choose SDL package in:<br>
[[Image:menuconfig_package.png]]<br>
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<pre class="config">
 
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Package Selection for the target  --->
[[Image:menuconfig_package_graphics.png]]<br>
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    Graphic libraries and applications (graphic/text)  --->
 
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        ...
you can choose packages like SDL_Image too; then save your configuration
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        [*] SDL
 +
        [*]   SDL framebuffer console video driver
 +
        ...
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</pre>
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You can also choose SDL extension packages like SDL_Image; then save your configuration
  
 
* Regenerate your rootfs
 
* Regenerate your rootfs
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* Armanoid :-)
 
* Armanoid :-)
 
* [[SDL Water|Water]]
 
* [[SDL Water|Water]]
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* [[Exemple_d'application_SDL:_un_lecteur_audio_(Fr)]] [[Image:FrenchFlag.png]]
  
 
==Troubleshots==
 
==Troubleshots==
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* [http://www.gnurou.org/writing/linuxmag/sdl Tutoriel paru dans Linux Magazine France, entre les numéros 65 et 73.] [[Image:FrenchFlag.png]]
 
* [http://www.gnurou.org/writing/linuxmag/sdl Tutoriel paru dans Linux Magazine France, entre les numéros 65 et 73.] [[Image:FrenchFlag.png]]
  
{{LanguageBar|SDL|Développement SDL|SDL Entwicklung}}
 
 
<br>
 
<br>
  

Latest revision as of 19:35, 14 February 2012

On this page, you will find usefull informations to setup and develop SDL based applications for your Armadeus board.

Introduction

Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. For more informations -> http://www.libsdl.org/

Installation

  • Launch Buildroot configuration
 $ make menuconfig

and choose SDL package in:

Package Selection for the target  --->
    Graphic libraries and applications (graphic/text)  --->
        ...
        [*] SDL
        [*]   SDL framebuffer console video driver
        ...

You can also choose SDL extension packages like SDL_Image; then save your configuration

  • Regenerate your rootfs
 $ make

and reflash it on your board

Configuration

Our SDL version is using the FrameBuffer interface and so it's very important to have a /etc/fb.modes file up to date with the framebuffer parameters supported by your configuration (otherwise SDL try to use the VESA parameters which may misprogram the i.MX LCD controller).

For example for the Sharp LQ057, /etc/fb.modes should contain:

mode "320x240-176"
   # D: 16.000 MHz, H: 43.836 kHz, V: 176.047 Hz
   geometry 320 240 320 240 16
   timings 62500 9 27 0 7 9 2
   rgba 5/11,6/5,5/0,0/0
endmode
Note Note: /etc/fb.modes is now automatically generated at first boot of your rootfs by /etc/init.d/S01fb script.


  • If you want to update your fb.modes for your currently running LCD, then do:
 # fbset > /etc/fb.modes

Adding Tslib (Touchscreen library) support to SDL

SDL is by default compiled with Tslib support in current Buildroot distribution. You just have to make SDL knows the presence of Tslib when launching your application (assuming you have correct Tslib envt variables set):

 export SDL_MOUSEDRV=TSLIB
 export SDL_MOUSEDEV=$TSLIB_TSDEVICE

Usage

  • Take a look at armadeus/target/demos/armanoid/, armadeus/target/demos/backlight_control/ or armadeus/target/demos/input_control/ sources in your Armadeus view.
  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the program, do:
 # export SDL_NOMOUSE=1

Tested SDL applications

Troubleshots

Links