Difference between revisions of "SDL Water"

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Water is a small SDL applications that shows the famous demomaker's "Water effect".
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Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.
  
 
==Installation==
 
==Installation==
 
* SDL should be already configured
 
* SDL should be already configured
 
* Launch Buildroot's configuration:
 
* Launch Buildroot's configuration:
$ make menuconfig
+
<pre class="config">
Package Selection for the target  --->
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$ make menuconfig
    [*] Graphic libraries and applications (graphic/text)  --->
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Package Selection for the target  --->
        [*]  SDL_water
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    [*] Graphic libraries and applications (graphic/text)  --->
 +
        [*]  SDL_water
 +
</pre>
  
 
==Usage==
 
==Usage==
* You must have an external keyboard (USB or PS/2) connected to your board to control the application or a Touchscreen to draw circles in the water.
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* You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
* If you have a Touchscreen, then first say SDL to use it as mouse:
+
* If you have a touchscreen, then first say SDL to use it as mouse:
 
<pre class=apf>
 
<pre class=apf>
 
export SDL_MOUSEDRV=TSLIB
 
export SDL_MOUSEDRV=TSLIB

Latest revision as of 10:29, 26 February 2015

Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.

Installation

  • SDL should be already configured
  • Launch Buildroot's configuration:
$ make menuconfig
Package Selection for the target  --->
    [*] Graphic libraries and applications (graphic/text)  --->
        [*]   SDL_water

Usage

  • You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
  • If you have a touchscreen, then first say SDL to use it as mouse:
export SDL_MOUSEDRV=TSLIB
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
  • To launch the demo (you can use your own bmp image if you want):
# water /usr/share/images/water320.bmp

Links