Difference between revisions of "Entertainment"

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==Portable game platform==
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=Portable gaming/media playing platform=
Currently, we have all the necessary hardware interface with an APF9328 to developp a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform is in progress. It will be published in the French Magazine: GLMF (GNU/Linux Magazine France).<br>
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Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the [http://www.unixgarden.com/index.php/embarque/perles-de-mongueurs-analyse-de-logs-2 Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France)].<br>
Ask JulienB for more informations.
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I will open a Wiki page to handle user request about technical details (if needed)...
  
==PDA==
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==Native Games==
Based on the game platform a PDA could be build relatively fast.
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Current native games working on APF platforms are:
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{| border="0" cellpadding="5" cellspacing="0" align="center"
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|-
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| [[Armanoid]]
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| [[PrBoom]]
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| [[Castle Wolfenstein]]
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|-
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| [[Quake]]
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| [[OpenTyrian]]
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| other ideas ?
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|-
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|}
  
==Chat server==
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==Retro Gaming==
===Tiny chat server with select() function (no thread) for the armadeus board.===
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* C Programming language
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* Multi-Users
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* Console oriented client in C programming language for Linux, windows ...
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* Graphic oriented client in Java ?
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Project will continue if people are interested
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===For the moment:===
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===SNES Emulation===
* Chat server is done, run under armadeus card, windows, linux ...
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Some tries have been made recently with '''snes9x''' emulator. Tested games are playable without sound emulation but there is still a lot of work.
* Oriented console client is done... (bug with linux, take a lot of ressources)
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snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.<br>
* Has been tested with Visual Studio 2005 and Code::blocks (mingw) under windows and gcc under linux
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Work is not fully commited yet.
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Putting sound emulation in FPGA could make it really usable.
  
=== Live Test ===
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===Amiga Emulation===
*You can test it with telnet or netcat by typing in a console
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[[UAE]]
netcat psyphi.homelinux.org 1234
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* Or simply use the client by downloading and compiling the sources.
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Remarqs
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===Nice ideas to look at===
My armadeus card is not always online ;-), so it could be not run.
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* http://www.fpga4fun.com/
Maybe it will be no other person to answer you ^^.
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* http://home.freeuk.com/fpgaarcade/platforms.htm
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* http://www.amiga.org/modules/newbb/viewtopic.php?topic_id=27988&forum=8&viewmode=flat&order=ASC&start=0
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<br>
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'''At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.'''
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 +
Ask JulienB for more information.
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==Detailed capacities==
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* display JPEG, PNG
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* accept SD/MMC cards
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* plays MP3, Ogg music
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* display ID3 Tags
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* remote control
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* access network music server
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==PDA==
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* Based on the game platform a PDA could be built relatively fast.
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* [[Android| Running Android on the APF27]]
  
=== Download ===
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==WebRadio==
Sources can be found[http://www.surfprotector.org/armadeus/iterativ_chat/ here]
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* [[PyWebRadio]]

Latest revision as of 23:56, 13 January 2012

Portable gaming/media playing platform

Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).
I will open a Wiki page to handle user request about technical details (if needed)...

Native Games

Current native games working on APF platforms are:

Armanoid PrBoom Castle Wolfenstein
Quake OpenTyrian other ideas ?

Retro Gaming

SNES Emulation

Some tries have been made recently with snes9x emulator. Tested games are playable without sound emulation but there is still a lot of work. snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.
Work is not fully commited yet. Putting sound emulation in FPGA could make it really usable.

Amiga Emulation

UAE

Nice ideas to look at


At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.

Ask JulienB for more information.

Detailed capacities

  • display JPEG, PNG
  • accept SD/MMC cards
  • plays MP3, Ogg music
  • display ID3 Tags
  • remote control
  • access network music server

PDA

WebRadio