Difference between revisions of "Madplay"

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madplay is an audio player for UNIXes. It uses libMAD library and is able to decode MP3, OGG, etc... As it uses integer computation, it is well suited for embedded systems without floating point unit.
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madplay is an audio player for UNIXes. It uses MAD library and is able to decode MP3, OGG, etc... As it uses integer computation, it is well suited for embedded systems without floating point unit.
  
 
==Installation==
 
==Installation==
* Be sure to have [[ALSA]] running on your board first.
+
* be sure to have [[ALSA|the ALSA library]] installed on your board/SDK first ('''done by default in standard Armadeus rootfs''').
* In Buildroot menuconfig, choose madplayer:
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* in Buildroot menuconfig, choose madplayer:
 
  [armadeus]$ make menuconfig
 
  [armadeus]$ make menuconfig
 
[[Image:Menuconfig_package.png]]
 
[[Image:Menuconfig_package.png]]
  
 
[[Image:Menuconfig_package_audio.png]]
 
[[Image:Menuconfig_package_audio.png]]
* reflash your rootfs
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* reflash your rootfs or manually transfer the executables to your board.
  
 
==Usage==
 
==Usage==

Latest revision as of 17:06, 8 January 2009

madplay is an audio player for UNIXes. It uses MAD library and is able to decode MP3, OGG, etc... As it uses integer computation, it is well suited for embedded systems without floating point unit.

Installation

  • be sure to have the ALSA library installed on your board/SDK first (done by default in standard Armadeus rootfs).
  • in Buildroot menuconfig, choose madplayer:
[armadeus]$ make menuconfig

Menuconfig package.png

Menuconfig package audio.png

  • reflash your rootfs or manually transfer the executables to your board.

Usage

# madplay your_music.mp3

Links