Difference between revisions of "SDL Water"

From ArmadeusWiki
Jump to: navigation, search
(creation)
 
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Water is a small SDL applications that shows the famous demomaker's "Water effect".
+
Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.
  
 
==Installation==
 
==Installation==
 
* SDL should be already configured
 
* SDL should be already configured
 
* Launch Buildroot's configuration:
 
* Launch Buildroot's configuration:
$ make menuconfig
+
<pre class="config">
Package Selection for the target  --->
+
$ make menuconfig
    [*] Graphic libraries and applications (graphic/text)  --->
+
Package Selection for the target  --->
        [*]  SDL_water
+
    [*] Graphic libraries and applications (graphic/text)  --->
 +
        [*]  SDL_water
 +
</pre>
  
 
==Usage==
 
==Usage==
 +
* You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
 +
* If you have a touchscreen, then first say SDL to use it as mouse:
 
<pre class=apf>
 
<pre class=apf>
# cd /usr/bin
+
export SDL_MOUSEDRV=TSLIB
# water
+
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
 +
</pre>
 +
* To launch the demo (you can use your own bmp image if you want):
 +
<pre class=apf>
 +
# water /usr/share/images/water320.bmp
 
</pre>
 
</pre>
* You must have an external keyboard (USB or PS/2) connected to your board to control the application or a touchscreen to draw circles in the water.
 
  
 
==Links==
 
==Links==
 +
* [[Tslib|Touchscreen library configuration]]
 
* [[SDL_Development]]
 
* [[SDL_Development]]
 +
* [[USB_Host#USB_keyboard.2Fmouse_.28HID:_Human_Interface_Device.29| How to connect an USB keyboard]]
 +
* [[PS/2|How to connect a PS/2 keyboard]]
 +
 +
[[Category:SDL]]

Latest revision as of 10:29, 26 February 2015

Water is a small SDL applications that shows the famous demomaker's "Water effect". It can be useful to test the reactivity of your APF's touchscreen.

Installation

  • SDL should be already configured
  • Launch Buildroot's configuration:
$ make menuconfig
Package Selection for the target  --->
    [*] Graphic libraries and applications (graphic/text)  --->
        [*]   SDL_water

Usage

  • You must have an external keyboard/mouse (USB or PS/2) connected to your board to control the application and/or a touchscreen to draw circles in the water.
  • If you have a touchscreen, then first say SDL to use it as mouse:
export SDL_MOUSEDRV=TSLIB
export SDL_MOUSEDEV=$TSLIB_TSDEVICE
  • To launch the demo (you can use your own bmp image if you want):
# water /usr/share/images/water320.bmp

Links