Difference between revisions of "Quake"
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==Quake== | ==Quake== | ||
| − | {{Game infos|name=Quake|type=FPS|web=http://www.libsdl.org/projects/quake/|screenshot=sdlquake.jpg|status=Fully working|video=http://www.youtube.com/watch?v= | + | {{Game infos|name=Quake|type=FPS|web=http://www.libsdl.org/projects/quake/|screenshot=sdlquake.jpg|status=Fully working|video=http://www.youtube.com/watch?v=o9PDA597NDQ}} |
===Infos=== | ===Infos=== | ||
SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of [[PrBoom|Doom]]. | SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of [[PrBoom|Doom]]. | ||
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).<br> | ||
| − | Quake is integrated in Buildroot on latest [[GIT]] snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an [[APF27]] with a | + | Quake is integrated in Buildroot on latest [[GIT]] snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an [[APF27]] with a LQO57 LCD. It has to be tested on [[APF9328]]. |
==Install== | ==Install== | ||
| Line 12: | Line 12: | ||
$ make menuconfig | $ make menuconfig | ||
</pre> | </pre> | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
<pre class="config"> | <pre class="config"> | ||
| − | [*] Shareware Quake WAD/PAK file | + | Package Selection for the target ---> |
| − | + | Games ---> | |
| − | [*] sdlquake | + | [*] Shareware Quake WAD/PAK file |
| + | [*] sdlquake | ||
</pre> | </pre> | ||
| − | * | + | * ''sdlquake'' and ''Shareware Quake WAD/PAK file'' packages activation will autoselect SDL, SDL_mixer and SDL_net. |
| − | *Then, exit and save your config. Re-Build your rootfs: | + | * Then, exit and save your config. Re-Build your rootfs: |
<pre class="host"> | <pre class="host"> | ||
$ make | $ make | ||
| Line 30: | Line 28: | ||
===APF9328 (with 8/16 MBytes of FLASH)=== | ===APF9328 (with 8/16 MBytes of FLASH)=== | ||
As the generated rootfs is too big to be put on the [[APF9328]] FLASH, there are 2 solutions: | As the generated rootfs is too big to be put on the [[APF9328]] FLASH, there are 2 solutions: | ||
| − | + | # [[MultiMediaCard#Booting_from_MMC.2FSD|put the rootfs on a MMC/SD and boot it]] | |
| − | [[ | + | # [[Network_Configuration#Boot_from_NFS|boot your board from your NFS export]] |
| − | + | ||
| − | + | ||
| − | + | ||
==Launching== | ==Launching== | ||
| − | |||
<pre class=apf> | <pre class=apf> | ||
| − | # /usr/games/sdlquake -winsize 320 240 -noudp | + | # cd /usr/share/games/quake/ |
| + | </pre> | ||
| + | * If you have a 320x240 display or a small APF :-): | ||
| + | <pre class=apf> | ||
| + | # sdlquake -winsize 320 240 -noudp | ||
| + | </pre> | ||
| + | * If you have a 7" LCD and a big APF: | ||
| + | <pre class=apf> | ||
| + | # sdlquake -winsize 640 480 -noudp | ||
| + | </pre> | ||
| + | * If you want some sound be sure that [[ALSA]] is running, '''with OSS emulation loaded:''' | ||
| + | <pre class=apf> | ||
| + | # modprobe snd-pcm-oss | ||
| + | # modprobe snd-mixer-oss | ||
</pre> | </pre> | ||
| − | |||
==Troubleshots== | ==Troubleshots== | ||
| − | *If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then, before launching the game, do: | + | *If SDL is complaining because it can't find any mouse (''Unable to init SDL: Unable to open mouse'') then connect one ;-), or before launching the game, do: |
<pre class=apf> | <pre class=apf> | ||
# export SDL_NOMOUSE=1 | # export SDL_NOMOUSE=1 | ||
</pre> | </pre> | ||
| − | * APF9328 LCD controller will have difficulties to process all data when launching Quake | + | :Quake needs a mouse to be fully playable ! |
| + | * APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled. | ||
==Links== | ==Links== | ||
Latest revision as of 09:50, 20 May 2015
Contents
Quake
| Quake | ||||||||
|---|---|---|---|---|---|---|---|---|
| Gametype | FPS | |||||||
| Web site | http://www.libsdl.org/projects/quake/ | |||||||
| ||||||||
Infos
SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO57 LCD. It has to be tested on APF9328.
Install
- Launch Buildroot configuration:
$ make menuconfig
Package Selection for the target --->
Games --->
[*] Shareware Quake WAD/PAK file
[*] sdlquake
- sdlquake and Shareware Quake WAD/PAK file packages activation will autoselect SDL, SDL_mixer and SDL_net.
- Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 (with 8/16 MBytes of FLASH)
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:
Launching
# cd /usr/share/games/quake/
- If you have a 320x240 display or a small APF :-):
# sdlquake -winsize 320 240 -noudp
- If you have a 7" LCD and a big APF:
# sdlquake -winsize 640 480 -noudp
- If you want some sound be sure that ALSA is running, with OSS emulation loaded:
# modprobe snd-pcm-oss # modprobe snd-mixer-oss
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then connect one ;-), or before launching the game, do:
# export SDL_NOMOUSE=1
- Quake needs a mouse to be fully playable !
- APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled.