Difference between revisions of "Entertainment"
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Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).<br> | Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).<br> | ||
I will open a Wiki page to handle user request about technical details (if needed)... | I will open a Wiki page to handle user request about technical details (if needed)... | ||
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+ | ==Native Games== | ||
Current games working for that platform are: | Current games working for that platform are: | ||
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
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| [[Castle Wolfenstein]] | | [[Castle Wolfenstein]] | ||
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− | | | + | | other ideas ? |
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Revision as of 15:50, 20 May 2007
Portable gaming/media playing platform
Currently, we have all the necessary hardware interfaces on an APF9328 to develop a high level portable gaming platform, (except probably for sound generation which needs more testing yet). An article explaining how to build that platform has been published in the Mars 2007 edition of the French Magazine: GLMF (GNU/Linux Magazine France).
I will open a Wiki page to handle user request about technical details (if needed)...
Native Games
Current games working for that platform are:
Armanoid | PrBoom | Castle Wolfenstein |
other ideas ? |
Retro Gaming
SNES Emulation
Some tries have been made recently with snes9x emulator. Tested games are playable without sound emulation but there is still a lot of work.
snes9x uses 16bpp, reducing it to 8bpp could help. Vsync synchro could also be nice.
Work is not fully commited yet.
Putting sound emulation in FPGA could make it really usable
Amiga Emulation
Coming soon
Nice ideas to look at
- http://www.fpga4fun.com/
- http://home.freeuk.com/fpgaarcade/platforms.htm
- http://www.amiga.org/modules/newbb/viewtopic.php?topic_id=27988&forum=8&viewmode=flat&order=ASC&start=0
At least everything done on GP32 or NintendoDS console should be possible with Armadeus boards.
Ask JulienB for more informations.
Detailed capacities
- display JPEG, PNG
- accept SD/MMC cards
- plays MP3, Ogg music
- display ID3 Tags
- remote control
- access network music server
PDA
Based on the game platform a PDA could be build relatively fast.
Chat server
Tiny chat server with select() function (no thread) for the armadeus board.
- C Programming language
- Multi-Users
- Console oriented client in C programming language for Linux, windows ...
- Graphic oriented client in Java ?
Project will continue if people are interested
For the moment:
- Chat server is done, run under armadeus card, windows, linux ...
- Oriented console client is done... (bug with linux, take a lot of ressources)
- Has been tested with Visual Studio 2005 and Code::blocks (mingw) under windows and gcc under linux
Download
Sources can be found here