Difference between revisions of "PrBoom"

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(Install)
(Install)
Line 11: Line 11:
 
  # make menuconfig
 
  # make menuconfig
 
[[Image:Menuconfig_package.png]]<br>
 
[[Image:Menuconfig_package.png]]<br>
 +
 
[[Image:Menuconfig_package_graphics.png]]<br>
 
[[Image:Menuconfig_package_graphics.png]]<br>
 +
 
[[Image:Menuconfig_package_prboom.png]]
 
[[Image:Menuconfig_package_prboom.png]]
  
Activate SDL, SDL_mixer, SDL_net and then PrBoom packages. Exit and save your config. Build rootfs:
+
Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
 
  # make
 
  # make
 
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:
 
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:

Revision as of 18:04, 17 November 2007

PrBoom

PrBoom
Gametype FPS
Web site http://
Doom.jpg
Fully working
Video http://www.youtube.com/watch?v=256RY8DaoX0

Infos

Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Currently there is no sound support on Armadeus boards. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.

Install

  • Launch Buildroot configuration:
# make menuconfig

Menuconfig package.png

Menuconfig package graphics.png

Menuconfig package prboom.png

Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:

# make

As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:

  • 1] put rootfs on a MMC/SD. In Buildroot configure rootfs to be tar-ed Target Options ---> tar the root filesystem and then:
# tar xvf /.../armadeus/buildroot/rootfs.arm_nofpu.tar -C /mnt/sdcard/
# umount /mnt/sdcard/

in U-Boot then use (with MMC inserted):

BIOS> run mmcboot

After Linux boot on Target, launch the game:

# /usr/games/prboom -width 320 -height 240
  • 2] put games files on NFS export: armadeus/buildroot/build_arm_nofpu/root/usr/games/prboom, armadeus/buildroot/build_arm_nofpu/root/usr/share/games/doom/prboom.wad and doom1.wad.!! Files should be in the same directory !! Then cd in directory and launch the game:
# /usr/games/prboom -width 320 -height 240