Difference between revisions of "PrBoom"
m (→2. put games files on NFS export) |
(→1. put rootfs on a MMC/SD) |
||
Line 21: | Line 21: | ||
===APF9328 with only 8 MBytes of FLASH=== | ===APF9328 with only 8 MBytes of FLASH=== | ||
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions: | ||
− | ====1. put rootfs on a MMC/SD==== | + | ====1. put rootfs on a MMC/SD and boot it==== |
− | + | [[MultiMediaCard#Booting_from_MMC.2FSD]] | |
− | + | ||
− | [[ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
====2. boot your board from your NFS export==== | ====2. boot your board from your NFS export==== |
Revision as of 09:21, 29 January 2009
Contents
PrBoom
PrBoom | ||||||||
---|---|---|---|---|---|---|---|---|
Gametype | FPS | |||||||
Web site | http:// | |||||||
|
Infos
Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Currently there is no sound support on Armadeus boards. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.
Install
- Launch Buildroot configuration:
$ make menuconfig
Activate PrBoom package (it will autoselect SDL, SDL_mixer and SDL_net). Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 with only 8 MBytes of FLASH
As the generated rootfs is too big to be put on the 8MBytes APF9328 FLASH, there are 2 solutions:
1. put rootfs on a MMC/SD and boot it
MultiMediaCard#Booting_from_MMC.2FSD
2. boot your board from your NFS export
Network_Configuration#Boot_from_NFS
armadeus/buildroot/build_armv4t/root/usr/games/prboom, armadeus/buildroot/project_build_armv4t/apf9328/root/usr/share/games/doom/prboom.wad and doom1.wad.!! Files should be in the same directory !! Then cd in directory and launch the game:
Launching
# /usr/games/prboom -width 320 -height 240 &
or
# /mnt/nfs/usr/games/prboom -width 320 -height 240 &
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
# export SDL_NOMOUSE=1