Difference between revisions of "Quake"
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==Links== | ==Links== | ||
* [http://www.libsdl.org/projects/quake/ SDL_Quake official Website] | * [http://www.libsdl.org/projects/quake/ SDL_Quake official Website] | ||
+ | * [http://www.quaketerminus.com/addon.htm Some maps for Quake] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:SDL]] | [[Category:SDL]] |
Revision as of 14:27, 16 August 2009
Contents
Quake
Quake | ||||||||
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Gametype | FPS | |||||||
Web site | http://www.libsdl.org/projects/quake/ | |||||||
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Infos
SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO43 LCD. It has to be tested on APF9328.
Install
- Launch Buildroot configuration:
$ make menuconfig
[*] Shareware Quake WAD/PAK file ... [*] sdlquake
- Activate sdlquake package and Shareware Quake WAD/PAK file (it will autoselect SDL, SDL_mixer and SDL_net).
- Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 (with 8/16 MBytes of FLASH)
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:
1. put rootfs on a MMC/SD and boot it
MultiMediaCard#Booting_from_MMC.2FSD
2. boot your board from your NFS export
Network_Configuration#Boot_from_NFS
Launching
- If you have a 320x240 display:
# /usr/games/sdlquake -winsize 320 240 -noudp
- If you want some sound be sure that ALSA is running, with OSS emulation loaded.
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
# export SDL_NOMOUSE=1
- APF9328 LCD controller will have difficulties to process all data when launching Quake in 480x272 mode (random black lines on screen). It's an hardware limitation so no fixes are scheduled.