Difference between revisions of "Quake"
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$ make menuconfig | $ make menuconfig | ||
</pre> | </pre> | ||
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<pre class="config"> | <pre class="config"> | ||
− | [*] Shareware Quake WAD/PAK file | + | Package Selection for the target ---> |
− | + | Games ---> | |
− | [*] sdlquake | + | [*] Shareware Quake WAD/PAK file |
+ | [*] sdlquake | ||
</pre> | </pre> | ||
− | * | + | * ''sdlquake'' and ''Shareware Quake WAD/PAK file'' packages activation will autoselect SDL, SDL_mixer and SDL_net. |
− | *Then, exit and save your config. Re-Build your rootfs: | + | * Then, exit and save your config. Re-Build your rootfs: |
<pre class="host"> | <pre class="host"> | ||
$ make | $ make |
Revision as of 18:10, 6 June 2011
Contents
Quake
Quake | ||||||||
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Gametype | FPS | |||||||
Web site | http://www.libsdl.org/projects/quake/ | |||||||
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Infos
SDL_Quake is a clone derived from original ID Software sources and enhanced (SDL support). Quake is the sequel of Doom.
It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
Quake is integrated in Buildroot on latest GIT snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on an APF27 with a LQO57 LCD. It has to be tested on APF9328.
Install
- Launch Buildroot configuration:
$ make menuconfig
Package Selection for the target ---> Games ---> [*] Shareware Quake WAD/PAK file [*] sdlquake
- sdlquake and Shareware Quake WAD/PAK file packages activation will autoselect SDL, SDL_mixer and SDL_net.
- Then, exit and save your config. Re-Build your rootfs:
$ make
APF9328 (with 8/16 MBytes of FLASH)
As the generated rootfs is too big to be put on the APF9328 FLASH, there are 2 solutions:
1. put rootfs on a MMC/SD and boot it
MultiMediaCard#Booting_from_MMC.2FSD
2. boot your board from your NFS export
Network_Configuration#Boot_from_NFS
Launching
- If you have a 320x240 display:
# cd /usr/share/games/quake/ # sdlquake -winsize 320 240 -noudp
- If you want some sound be sure that ALSA is running, with OSS emulation loaded.
Troubleshots
- If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then connect one ;-), or before launching the game, do:
# export SDL_NOMOUSE=1
- Quake needs a mouse to be fully playable !
- APF9328 LCD controller will have difficulties to process all data when launching Quake on 480x272 LCD (random black lines on screen). It's an hardware limitation so no fixes are scheduled.