OpenTyrian

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Revision as of 20:15, 17 January 2012 by JulienB (Talk | contribs) (New page: ==PrBoom== {{Game infos|name=OpenTyrian|type=Shoot'em up|web=http://|screenshot=tyrian.jpg|status=Fully working|video=http://www.youtube.com}} ===Infos=== Doom clone derived from original...)

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PrBoom

OpenTyrian
Gametype Shoot'em up
Web site http://
Fully working
Video http://www.youtube.com

Infos

Doom clone derived from original ID Software sources and enhanced (SDL support, bugs correction...). Doom is the sequel of Wolfenstein. It is working quite well on 8bpp framebuffers; for 16bpp one, a bug has to be corrected in i.MX framebuffer (ongoing).
PrBoom is integrated in Buildroot on latest SVN snapshots. It needs SDL, SDL_mixer & SDL_net. Video was taken on the new LCD. Runs at full speed in 320x240 with only ~40% CPU usage in 8bpp mode.

Install

  • Launch Buildroot configuration:
 $ make menuconfig
Package Selection for the target  --->
    Games  --->
        [*] OpenTyrian

Activate OpenTyrian package (it will autoselect SDL and SDL_net). Then, exit and save your config. Re-Build your rootfs:

$ make

and reflash it

Launching

  • If you have a 320x240 display:
 # /usr/games/prboom -width 320 -height 240 -nosound &
  • If you want some sound be sure that ALSA is running, with OSS emulation loaded.
  • To change screen depth (default 8 bits), ex:
-vidmode 16bit

Troubleshots

  • If SDL is complaining because it can't find any mouse (Unable to init SDL: Unable to open mouse) then, before launching the game, do:
 # export SDL_NOMOUSE=1

Links